#pragma once
#include "SampleBase.h"
#include "NodeEditor.h"
class EditorSample : public SampleBase
{
public:
	EditorSample(Graphics& gfx);
	virtual ~EditorSample() = default;

	void Render(float dt) override;
	void Update(float dt) override;
	void HandleInput(float dt) override;
	void GUI() override;
};